Le-Metru Great Disk Puzzle

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Le Metru Great Disc Puzzle

The Notch has several twisting tubes accessed through four chute entrances, one of which is broken. Several pieces of information are laid out with each chute entrance, as well as on wooden boards stacked by the chutes. From left to right:


 * Four dots, black paint, a matoran Faith charm, wood board says “broken”.
 * Three dots, white paint, a matoran Accuracy charm, wood board says “don’t go”.
 * Two dots, green paint, a matoran Unity charm, wood board says “maybe”.
 * One dot, red paint, a matoran Duty charm, wood board says “no”.

The dots correlate to level of difficulty, the paint correlates to the first junction in the chutes, the matoran charms correlate to the second junction in the chutes, and the wood boards offer clues as to which chutes are safe and which could lead to danger.

First Junction

The chute entrance tubes except the four dot tube all have a first junction puzzle. The one dot chute leads to a safe exit regardless of the choice at the junction:


 * Left: white paint, continue to second junction
 * Middle: green paint, continue to second junction
 * Right: red paint, exit

Second Junction

The second junction has four branching routes which correspond with the matoran charms found back at the initial entrance. From left to right:


 * Faith: leads to the Great Disc
 * Accuracy: broken chute exit
 * Unity: broken chute exit
 * Duty: broken chute exit

Broken Chute Exit

Players who choose Accuracy, Unity, or Duty are led through a series of chute loops and finally spat out in a dangerous waterfall of protodermis from a broken chute. Quick thinking will save players from dying. If they survive, it’s a long climb back to the chute station of the Notch to try again.

Great Disc Location

Those who have faith in their journey will rush through a dangerous series of twists, turns, and loops before becoming magnetically charged and shot into the center of a Force Sphere. Being inside teleports the party to a strange temple in a foreign jungle where the Great Disc is stored. They have a limited window of opportunity to grab the disc, jump back through the portal, and finish their chute ride in the safe exit.

Safe Exit

Taking the Red exit in the first junction or the Faith exit in the second junction leads eventually to the Safe Exit. This is a platform a few stories above the initial entrance chutes which is built into a derelict building. A small lizard lives here, but otherwise the players are safe from harm.